Despite changes in time period and location, every “Assassin’s Creed” and “Far Cry” game is structured in much the same way — explore a big area, unlock new areas by climbing to the tops of towers, and do lots of little side missions in between the big, narrative ones. But based on comments Ubisoft VP of Editorial Tommy François made in an interview with IGN, that could all be changing.
“I do think we need to break that [open world] formula,” he said. “This year we’ve given ‘Far Cry’ and ‘Assassin’s [Creed]’ some time to decant, innovate, and polish. The objective behind this is exactly that. You’d be surprised – there are so many prototypes of alternatives.”
François implies this re-evaluation of the series’ structure might mean both franchises won’t get sequels in 2017.
Specifically, he says if chasing “more quality” and “more polish” for future entries “means biting the [bullet] and not having an ‘Assassin’s’ game or a ‘Far Cry’ [in 2017], f— it.”
Earlier this year, Kotaku reported that there would be no new “Assassin’s Creed” game in 2016, and that the next sequel slated for 2017, called “Empire,” would take place in ancient Egypt. Based on François’ comments, Ubisoft might be pushing “Empire” — or whatever it’s being called now — even farther back for what seems like a much larger overhaul of the series’ conventions.
Whatever changes Ubisoft ends up making to both series, François wants to make sure they have at least a year to refine and polish the games’ Alpha builds — a jargony term describing a playable, but buggy and incomplete build of the game — which means sequels to both franchises will probably take a bit longer than usual to develop.
“I just want people to fall in love when people try the next iteration of one of these two brands,” he said.
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