Photo: oculus screencap
The latest project on KickStarter, a “funding platform” for independent projects, is a virtual reality headset that is the future of 3-D gaming.The Oculus Rift, designed by Palmer Luckey, combines immersive stereoscopic 3D rendering, a massive field of view, and ultra low latency head tracking to form the future of gaming as we know it.
Luckey described the reason for starting the project as a simple void in the field.
“There was nothing that gave me the experience that I wanted where I could plug in and actually be in the game,” said Luckey. “I was sure there was something out there that I could buy, but the reality is there’s nothing. I set out to change that with the Oculus Rift.”
Despite having 29 more days to go on Kickstarter, the Oculus Rift has already reached its required $250,000 budget and more so. After getting 3,401 backers to sign on, Oculus Rift has $837,490 in financial support. Compare this to the $426,156 in funding from 1,742 backers the project amassed at 5:00 p.m. August 1st.
Some of those backers are famous industry executives, including Valve Software President and Owner, Gabe Newell, and iconic programmer and Co-Founder of id Software, John Carmack.
Carmack described this project at the latest E3 conference as the “best virtual reality demo the world has ever seen,” where “for a certain segment of the population (the hacker/maker crowd) this is going to be awesomely cool to work with.”
He’s not alone in this opinion. Executives from Unity, ROR3, Epic Games, Gaikai, and Scaleform are also raving about this project.
So what are you waiting for?
This project started in Palmer's parent's garage in Long Beach, California. He was always interested in stereoscopic displays and head mounts, but was dissatisfied with the products out there.
Here's the prototype of his Oculus Rift. The display is very high density, very lightweight and very small. Most importantly, it comes at a very low cost in comparison to the other more expensive models ($100K) out there.
Standard, more expensive headsets only display a diagonal view of 30 or 40 degrees, meaning when you look at it the image is way off in the distance.
With the Oculus Rift, you get a diagonal view of 110 degrees, meaning you're no longer looking at a screen. You actually feel like you're inside that world.
Another reason why this particular headset is so astounding is its immersive stereoscopic 3D rendering capabilities.
And finally the ultra low latency head tracking system allows the Oculus screen to follow your view, no matter where you look or what you do.
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