It’s a safe bet that Sony will sell quite a few 3G enabled PlayStation Vitas when the system goes on sale February 22 in the U.S; February 15 for early adopters.
At the same time, one could argue consumers will only purchase the $299.99 device because the $249.99 model will be sold out.
Still hard to justify coughing up $300 for 3G, and the launch is less than two months away.
Let’s face it, thus far, the publisher has yet to create a compelling argument for shelling out that kind of dough for the “privilege” of being connected 24/7. Why? To access leaderboards in the car while forking over $14.99 (250MB of data) or $25 (2GB of data) to AT&T on a monthly basis? That hardly seems worth it.
We’d prefer to hear news of online play anywhere around the country, but come on. There’s no way Sony can guarantee a smooth multiplayer experience over 3G. For the fastest speeds imaginable, Wi-Fi will remain king.
Speaking of which, it doesn’t take long to find a Wi-Fi connection, and the list of free hot spots continues to grow.
Spending an extra $50 for the privilege of owning a 3G system, plus an additional fee to use it when most Vita users probably own a smart phone makes little sense.
It also doesn’t help that select Japanese retailers have temporarily slashed the price of the 3G Vita to ignite sales. Not good, considering the handheld only arrived in that country December 17.
Bottom line, it remains to be seen whether consumers need a 3G-powered video game system. If sales fail to grow, it would be in Sony’s best interest to discontinue the 3G Vita and focus on the Wi-Fi model.
Otherwise, systems may collect thick layers of dust sitting on store shelves, while at the same time ruining the portable’s chances.