Smule Plans To Double Its Size In 2011, Hires And Apple Design Vet

I Am T-Pain iPhone with Auto-Tune application

Photo: iTunes

Smule, the company that makes super-popular music apps/games for the iPhone and iPad, says it plans to double its staff size in 2011.It currently has 23 employees, so doubling would take it to almost 50.

Along with that, it’s announcing a new, key hire: Justin Maxwell, formerly of (acquired by Intuit) and Apple, will lead Smule’s user experience and game design team.

Smule’s apps include “Magic Piano,” “I Am T. Pain,” etc.

Read: 10 Ways People Are Using The iPad To Create Content, Not Just Consume It

NOW WATCH: Tech Insider videos

Want to read a more in-depth view on the trends influencing Australian business and the global economy? BI / Research is designed to help executives and industry leaders understand the major challenges and opportunities for industry, technology, strategy and the economy in the future. Sign up for free at