Before fidget spinners took the world by storm, there was the Fidget Cube. The original became one of the highest grossing products on Kickstarter, raising nearly $US6.5 million, and kicked off the current trend of small plastic toys designed entirely for your restless fingers to play with.
I found out about the Fidget Cube in late 2016, after the Kickstarter fundraising period was already over. I knew I would have to wait at least a month or two to receive my cube, but I didn’t want one of the knockoff versions that were flooding Amazon. I ponied up the $US22 that Antsy Labs demanded on its website, and got ready for a long wait. When it finally came in late April — after months of delays — I couldn’t wait to explore the wonders that awaited me with the six unique sides of the cube.
However, I soon learned that not all sides of a fidget cube are created equal. Some facets of the fidget’s blocky physique are clearly superior to others, and after months of testing I have determined exactly which is the best of all.
Here are all six sides of the Fidget Cube, ranked from worst to best.
This side of the cube -- which is meant to mimic the feel of a worry stone -- makes me want 1/6th of my money back. It's supposed to be relaxing to run your thumb back and forth along the groove, but I just find myself noticing how much of my hand sweat collects on the vinyl surface of the cube.
This is the Andrew Bynum of Fidget Cube sides. There's so much promise and all the tools are there, but it never lived up to its potential. There's barely any give when you press down on it, and it feels weak and hollow.
I want this side of the cube to succeed, I really do. In a perfect world, I'd be clicking this all day long. But as it stands, I'd rather just flick a light switch.
If it weren't for the clicker squandering away its potential, Glide would be the second-worst Fidget Cube side. It feels a lot like the analogue stick on the Nintendo 3DS, which is to say that it's pretty underwhelming. It turns out that analogue sticks aren't very fun to push around when they aren't controlling a digital character on a screen.
I didn't think much of this side when I first got my Fidget Cube. I spun it around and felt the clicks as I rotated the dial, but figured that I wouldn't use it much. However, as I got used to holding the Fidget Cube in my hand and started fidgeting without thinking about it, I found my thumb going to the dial more often than not.
The dial clicks slightly as you spin it, and makes a nice sound that isn't loud enough to be obnoxious to the people around you. When I really want to get distracted, I count how many clicks encompass a full rotation of the dial. (Spoiler alert: it's 40.)
Points go to this side of the Fidget Cube for the variety of things you can do with it. The small gears provide an appropriate amount of resistance to your fingers, and they sound nice while you spin them. The ball is cool and smooth, and is also great to flick for fast spinning.
I also discovered that if you press down on the ball it clicks, adding an entirely new dimension to this side's already robust skillset.
There was no way that this wasn't going to be the #1 side of the Fidget Cube. It looks like the best side of a die and it clicks like a pen. And, yes, I know I could just find a pen and click it, but this is somehow better.
The different nubs have different amounts of resistance, and produce different sounding clicks. Though two of them are just mushy buttons that produce no click at all, and I would relegate them to other side of the Fidget Cube to be with the worry stone if I could, the other nubs more than pick up the slack.
I would trust this side of the Fidget Cube with my life -- it's that good.
*This is an opinion column. The thoughts expressed are those of the author.
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