The critically acclaimed 2009 adventure, Shadow Complex, put developer Chair Entertainment on the map.
The company’s smash hit, Infinity Blade, made it a force within the gaming industry. Released in 2010 for both iPhone and iPad, the fantasy inspired action RPG captured the collective attention of gamers the world over, impressed with its cutting edge graphics and user friendly touch controls.
At the same time, it was mysterious, with a simple narrative and one puzzling conclusion that left more questions than answers.
In other words, it opened the door for a sequel.
“The first game is all about avenging your father and completing a bloodline quest,” said Donald Mustard, Chair Entertainment’s creative director and co-founder. “Infinity Blade 2 sends the hero on a mission to find the legendary creator of the Infinity Blade weapon and free him from the prison he’s trapped within. You need his help.”
It’s no surprise that Infinity Blade’s publisher, Epic Games, green lighted a sequel, not when the original raked in $20 million, but there was more to it than profits. Infinity Blade laid the foundation for a potential franchise rich with detail.
“People really want to know what’s going on in this universe,” said Mustard. That’s why we partnered with number one New York Times best selling author Brandon Sanderson to release an eBook called Infinity Blade: Awakening that begins with you killing the God King. The book leads up to the events in the sequel.”
Awakening (currently available on Apple’s iBookstore for $2.99), will help Chair prepare players for the quest ahead.
“Infinity Blade 2 is so much bigger than the first game,” Mustard continued. “We created a more non-linear world.”
“We added the ability to customise your own weapons through a unique forging system, and there are new classes of weapons, including the ability to use two swords.”
Beyond those interesting additions, players can also expect the game to take full advantage of Apple’s highly anticipated iCloud feature, allowing them to join forces with fellow warriors to tackle Infinity Blade 2’s biggest dangers.
“The cloud will automatically record your character profile, progress and customisation between devices. Beyond that,” said Mustard, “we’re able to use iCloud to introduce a new feature called Clash Mob, allowing you to participate in worldwide, massive social and daily challenges with thousands and even millions of other games. You’ll unlock rare weapons, items and treasures.”
As for the issue of compatibility, Mustard assured us that the game will run across multiple devices, but iPhone 4S owners have the most to gain.
“We optimised Infinity Blade 2 for the A5 chip, but we’ll still offer a quality experience on iPhone 4 and 3GS. But if you want to see Infinity Blade 2 in all its glory, you’ll have to go with the iPhone 4S.”
Sounds like one of several reasons why purchasing Apple’s upcoming phone is a smart idea.
Infinity Blade 2 makes its worldwide debut December 1, 2011.