Here's What You Need To Know From This Weekend's QuakeCon 2012

Just a portion of the hundreds that attended QuakeCon 2012.

Photo: Flickr / QuakeCon

QuakeCon is an annual “Bring Your Own Computer” (BYOC) event held in Dallas, Texas, that showcases the latest games, gaming hardware, and software on the market. It is widely considered the largest Local Area Network (LAN) party in North America, as hundreds of fans, programmers, and industry execs converge at the Hilton in Anatole.This year’s QuakeCon 2012 was no different, and the event kicked off August 3 with an address by Todd Hollenshead, co-owner and CEO of id Software, and Pete Hines, VP of PR and Marketing at Bethesda. 

Just in case you missed the three-day event, here are some of the weekend’s highlights:

  • The main attraction of the event was the keynote speech by programming legend and co-founder of id Software, John Carmack. During his impressive three-and-a-half hour presentation (in which he remained standing for the first hour and a half), he apologized for the epic failure of “RAGE”‘s launch on the PC, the Oculus Rift virtual reality headset and its unique compatibility with the the “Doom” franchise, and he confirmed that the mobile operations office of id Software has been shut down in order to focus on the upcoming “Doom 4” (no news yet when it will be released). “We did make the decision to close up our mobile development, which saddens me a lot, in that I love doing the mobile work. But we had some developers on there that we wanted to bring on to the Doom 4 project,” Carmack explained.
  • In more “Doom” news, a demo for “Doom 3: BFG (Big F***ing Gun)” was ready for fan testing at the id Software booth. Designed “to give shooter (games) a run for their money,” this latest enhancement of a previously released game is compatible with both 3D effects and head-mounted displays (HMD), like the Oculus Rift.
  • At the Apogee Software and Interceptor Entertainment panel, it was announced they would be remaking the “Rise of the Triad.” In this new remake of the hit 90s game, players will fight through 20 new levels using “over-the-top arsenal complete with Flamewalls, Firebombs, Split Missiles, and more.”
  • Nick Breckon (Bethesda Softworks), Matt Scott (Valve), Chet Faliszek (Valve), and Joel Burgess (Bethesda Game Studios) were on hand to discuss “modding” (modifying) in “The Elder Scrolls V: Skyrim,” “Portal,” and “Team Fortress.” A popular programming tool used by Bethesda and Valve, “modding” allows additional content to be added to already released games through downloadable content (DLCs). “There are a number of little design debates that happen constantly throughout the process of development. One of the beautiful things about mods as a developer, is that you get to see someone who disagrees with that decision and went the other way. You get to see how that played out in reality. Sometimes it has influenced games,” Burgess explained. 

And if you have a spare four hours, here is the impressive three-and-a-half hour long keynote speech given by John Carmack.

SEE ALSO: Here’s the Oculus Rift headset that John Carmack and other execs in the gaming industry are going crazy over >

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