Beyond technical difficulties, there’s also the political difficulty that Apple doesn’t seem to EVER want to allow Flash onto its iPhone or iPad devices.
The performance isn’t abysmal, but one of the biggest Flash-on-iPhone problems is evident: Most Flash games/animations on the Internet are designed for a setup with a keyboard and mouse, where you have a mouse pointer you can hover with and buttons you can play games with. On the iPhone and iPad, which is a touch-based setup, those tools just don’t exist. So for those situations, Flash is all but useless.
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