In 'Hello Neighbour,' it's your job to break into your neighbour's house -- before the game learns how to thwart you

Hello NeighbourTinyBuildIn ‘Hello Neighbour,’ you have to break into your neighbour’s basement without getting caught.

In Alfred Hitchcock’s “Rear Window,” its wheelchair-bound protagonist is confined to his apartment as he spies on his neighbour who he suspects is up to no good. The sensation of being physically stuck in one place ends up being one of the movie’s main sources of anxiety, but it turns out that being able to move around in a situation like that might be even worse.

That’s because in “Hello Neighbour,” a new game in development from Tiny Build and Dynamic Pixels, you’ll actually be breaking into your neighbour’s house to uncover his dirty secrets — and hopefully not getting caught and/or murdered in the process.

Seems charming, right?

The kicker is that the Neighbour is governed by artificial intelligence programming that will observe your tactics, learning over time how to anticipate your future behaviour based on what you’ve done in the past. Maybe he figures out that you keep hiding in that wardrobe in the hallway, for example? It might be bolted shut the next time you try to use it.

In short, “Hello Neighbour” sounds like it will be absolutely horrifying, but I can’t wait to try it out.

“Hello Neighbour” won’t be out until late 2017, but you can watch the trailer below:

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