Everyone knows that World of Warcraft players are committed to their game, but they’re also spending a lot of money. New data from research firm NPD Group show that gamers spend more than $1 billion on online game subscriptions annually in the U.S. – and World of Warcraft is leading the pack.
Not surprising, considering the game’s publisher, Blizzard, pulled down $1.2 billion in revenue last year (PDF), mostly from World of Warcraft.
Reminder: That $1 billion in subscription revenue is still a small piece of the overall game business. In North America, gamers spent $19 billion on actual game discs and cartridges last year.