CHART OF THE DAY: A Break Down Of The $2 Billion Virtual Goods Industry

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In Mary Meeker’s latest huge presentation on the future of technology, she includes a slide projecting the virtual goods industry to total $2 billion in the US for 2011.

In case you’re wondering how the $2 billion market breaks down, she helpfully included another slide breaking down the industry. As you can see, in-game currency is the most popular way to spend real dollars on fake goods, with maps/levels the least popular.

Click here to see the rest of her presentation which is loaded with interesting charts like this.

chart of the day, virtual goods spending, feb 2011

Follow the Chart Of The Day on Twitter: @chartoftheday

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