See anything wrong in this table?
It’s a table from a paper released last week. The paper comes from the Bureau of Communications and Arts Research, which is an analysis and statistical unit within the federal Department of Communications and the Arts.
The idea of the paper is basically to estimate how much data Australians use now, and how much they’ll use in 10 years. There’s a lot of interesting data, like the fact that the average Aussie fixed-line internet connection used around 95GB of data a month as of June 2016.
Estimates can be tricky. For instance, the department reckons 8K content will only require 19.5 MBps of bandwidth by 2026 – because video compression will reduce the amount of data required by around 7 per cent a year. Put another way: your ADSL2 line will be able to stream 4K and 8K content comfortably in almost ten years.
Sure. I’m not buying it, but it could totally be possible. But what doesn’t add up is the models the department used for “maximum bandwidth demand” scenarios. Under their modelling, the only instances where online gaming would become a factor is whenever children are involved, even by 2026:
What’s the likelihood that single Aussies come 2026 wouldn’t be doing *some* online gaming? And anyone who’s tried to game while someone else is streaming Netflix or downloading will enjoy this part:
I don’t know about you, but if I tried patching Steam and watching two YouTube videos while Tegan was trying to play Overwatch, my internet usage would be 0 Mbps. Because I would be dead.
But the really amusing part is how this analysis seems to rate online gaming as a high bandwidth activity, while pretending that adults don’t game. And we know that simply isn’t the case. Enter stage right, Bond University:
Not only have we known that Aussie adults are huge gamers for years, it’s also well documented that the average Aussie gamer is an adult – and something you would have thought the Department of Arts and Communications would have known.